We saw this in Dishonored, where the game castigated you for using the most interesting powers. The problem is that this would make the systems of the game run directly counter to the fun of the game. There’s already a cost value built into rocket parts in the game, suggesting that this is what they have planned. The player will somehow get money and they will spend the money building rockets. The most obvious way to make this into a game is by adding an economy. I’m not trying to out-guess them or make demands, I just thought this was an interesting design problem and I wanted to talk about it. Also, I haven’t read anything by the developers regarding their plans. I realize that there is no lower form of game commentary than armchair game design, but I ask that you’ll indulge me a bit of rambling analysis. It’s natural to look at this open system and want to add some direction to it, but if you do it the obvious way you might kill the fun of the game. There’s no external reward or recognition for accomplishing anything. You can fly to any planet you want, as long as you can figure out how to design a rocket capable of making the trip. Right now you have access to all parts and can build as many exploding rockets as you like without penalty. The game will eventually have a campaign mode of some sort, and I can’t help but wonder what that will look like and how it will work. You’re not intended to succeed on the first try, and there’s just as much fun in developing a new design as finally seeing it work. You can find this kind of play in Angry Birds, Portal, and even some Tower Defense games. My best moments with the game happened when I hit launch and had the entire rocket fly in seven different directions, obliterating my intrepid Kerbanauts and leaving a huge mess for the cleanup crew. You build a thing, press go, watch it fail, and repeat until you’ve perfected your design. If you looked far enough back in its family tree, you might find a grandpa or great-uncle named The Incredible Machine. Continued abuse of our services will cause your IP address to be blocked indefinitely.A great deal of the fun in KSP comes from iterative building. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected.
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